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My foolish dreams

It’s an exciting time for Guild Wars 2 fans…

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If the glut of awesomeness from sylvari week wasn’t enough, we’re only a day away from Gamescom, perhaps the most important convention of the year for ArenaNet.

Sylvari Week

I’ll let the pictures do the talking.

Male Sylvari - Property of Arenanet/NCSoft

Now, I never play male characters, and I expected to do the same for Guild Wars 2, but this guy is just beautiful. In fact, I was impressed with all the male sylvari that were shown.

Sylvari - Arenanet/NCSoft

Take Twigbeard, as I like to call him, the rather handsome yellow-eyed sylvari pictured above. He’s got a ‘winter’ skin, as opposed to the brighter summer skin of Na’vi Mohawk guy next to him. But they both look great.

And they’re definitely not elves.

The other highlight of the week was Ree Soesbee’s post on the sylvari dream and the Nightmare Court, who seek to corrupt the dream and eventually the Pale Tree with negative experiences, so as to make newborn sylvari more ruthless. The Nightmare Court sound intriguing, but kind of repulsive. I suppose they recognise that the sylvari’s relative naivety is a weakness that should be addressed, should they wish to fulfil their potential in the world.


Initially I was disappointed that the final profession (the mesmer) wasn’t going to be included in the Gamescom/PAX demo. I’d assumed that all 8 professions would be present by this point, so that Arenanet could make the beta announcement at PAX, but alas, it wasn’t to be. I’ve lost all hope of a 2011 release as a result, but that doesn’t bother me anymore. Guild Wars 2 seems to have been a year away for so long that waiting for a few months more only seems natural. That being said, I’m still extremely jealous of those who are visiting the conventions.

So, what’s new in the Gamescom demo?

  • Sylvari and asura – playable for the first time. I’m particularly looking forward to seeing the animations for the asura.
  • Charr starting area – I can never see charr as being heroes, so it will be interesting to find out how Arenanet handle the tutorial area.
  • Mechanic changes – Skills don’t cost energy. Yep, you read that correctly. Energy is now only diminished through dodging. I’m slightly scared about the effect that ripping out such a key mechanic will have on gameplay, especially at this relatively late stage of production. Also, skill acquisition has been revamped; instead of skill trainers, skills will be gained through using weapons and a similar system to GW1.
  • Additional weapons/skills – We’ll get to see the elementalist’s earth attunement for the first time, rangers will be able to wield greatswords, warriors hammers and guardians both hammers and greatswords.
  • PvP – Although I don’t expect to be playing much PvP in GW2, it’s such a vital part of the game for so many people. I hope that it’s as exciting and innovative as the developers claim.
  • Character customisation. Yeah, this is the part I’m most excited about, especially after seeing this beautiful screenshot of the sylvari character creation.

Sylvari character customisation - Arenanet

Oh ArenaNet, we may moan and rant and argue and sulk, but you do spoil us.


Written by Freya

Tuesday 16th August 2011 at 7:39 pm

Posted in Guild Wars 2

Tagged with , , ,

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